New Fire Department of San Fierro

Poze:

Quote
http://imageshack.us...96/62873111.png
http://imageshack.us...90/16157915.png
Din plictiseala am facut un 'nou' spawn pentru pompieri.
Stiu ca e mare lucru ... dar daca i-ar fi de folos la cineva sa o foloseasca cu mare placere.

// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 10553, -2336.9297, -105.2891, 37.0000, 0.25);
RemoveBuildingForPlayer(playerid, 10394, -2336.9297, -105.2891, 37.0000, 0.25);
// Sub OnGameModeInit / OnFilterScriptInit
CreateObject(11008, -2341.68, -97.67, 41.13, 0.00, 0.00, 180.00);
CreateObject(18857, -2351.99, -90.18, 31.81, 180.00, 0.00, 0.00);
CreateObject(18857, -2351.97, -110.19, 31.81, 180.00, 0.00, 0.00);
CreateObject(18857, -2331.99, -110.19, 31.81, 180.00, 0.00, 0.00);
CreateObject(18857, -2321.87, -110.19, 31.81, 180.00, 0.00, 0.00);
CreateObject(18857, -2321.36, -90.19, 31.81, 180.00, 0.00, 0.00);
CreateObject(18857, -2341.31, -90.18, 31.81, 180.00, 0.00, 0.00);
CreateObject(971, -2326.43, -80.27, 33.87, 0.00, 0.00, -180.00);
CreateObject(18857, -2354.75, -119.20, 31.31, 180.00, 0.00, 0.00);
CreateObject(18857, -2335.77, -112.78, 31.31, 180.00, 0.00, 0.00);
CreateObject(18857, -2337.94, -116.59, 31.31, 180.00, 0.00, 0.00);
CreateObject(18857, -2318.59, -112.00, 31.31, 180.00, 0.00, 0.00);
CreateObject(971, -2317.55, -80.29, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2316.40, -80.29, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2312.01, -84.68, 33.87, 0.00, 0.00, -90.00);
CreateObject(971, -2312.01, -93.59, 33.87, 0.00, 0.00, -90.00);
CreateObject(971, -2312.01, -102.45, 33.87, 0.00, 0.00, -90.00);
CreateObject(971, -2312.01, -111.30, 33.87, 0.00, 0.00, -90.00);
CreateObject(971, -2312.01, -115.91, 33.87, 0.00, 0.00, -90.00);
CreateObject(971, -2316.45, -120.32, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2325.25, -120.32, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2334.13, -120.32, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2342.97, -120.32, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2351.61, -120.32, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2357.55, -120.34, 33.87, 0.00, 0.00, -180.00);
CreateObject(971, -2357.51, -80.27, 33.87, 0.00, 0.00, -180.00);


Vehicule:

CreateVehicle(544, -2359.2881, -101.5446, 35.8053, 90.0000, -1, -1, 100);
CreateVehicle(407, -2356.7983, -93.2815, 35.8035, 90.0000, -1, -1, 100);
CreateVehicle(407, -2327.3887, -110.3973, 35.6588, -90.0000, -1, -1, 100);
CreateVehicle(407, -2356.3928, -110.5088, 35.6575, 90.0000, -1, -1, 100);
CreateVehicle(407, -2327.0718, -93.5615, 35.6588, -90.0000, -1, -1, 100);
CreateVehicle(544, -2324.1575, -101.9205, 35.8053, -90.0000, -1, -1, 100);

Sursa http://forum.egaming.ro/topic/93051-fs-map-new-sf-fire-dept/